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Privacy Policy

This page details the privacy policy regarding our games.

What information do we collect?

In our games we do not collect any personally identifiable information ourselves. We only store player settings to be able to apply the same settings when opening the game again. This information is only stored on the device and not uploaded anywhere.

What information do our business partners collect?

As our games are ad supported and allow in-app purchases information might be collected by our business partners. Please check the list below, if you wish to have further information about our partners.

Apart from the trusted partners listed above, no information is disclosed to third parties.

Your Consent

By using our mobile games you consent to the terms in this privacy policy.

Changes to our Privacy Policy

We may change this Privacy Policy at any time, at our sole discretion. If we decide to change anything in this document, we will update the Privacy Policy modification date below.

This privacy policy was last modified on January 21t, 2024.

If there are any questions regarding this privacy policy, you may contact us using by emailing us: dj@l-engel.de

InnoGames Techblog Post

As I switched focusses of used programming technologies quite often during my job at InnoGames, I gathered quite a lot of insights what are the most effective ways of getting into a new technology.

To share my experiences and explain my methods of learning programming languages I wrote a post on the InnoGames Techblog. The InnoGames Techblog is a blog maintained by the developers of InnoGames and can be used to share knowledge inside and outside of the company. Each month one new post is written by an employee of the company.

You can read the post here: How to become a better software developer by learning the programming languages you use

New Project – Pen and Paper Podcast

My latest project is this time something completely different. I am part of a team that is working on a so called “Pen and Paper Podcast”.

The basic idea is to post process the audio recording of a round of pen and paper by stripping off boring parts and adding sound effects and ambient sounds and music.

We are a team of ten people consisting of graphic designers, web designers, story tellers, speakers and a narrator. Everybody is working with a lot of commitment and heart on the project to make it as good as possible.

Check out our website to get more information about Brooks Vermächtnis!

InnoGames Game Jam #11

The near future… the year 3000. The world is invaded by smombies. Since everyone is looking at their smartphones all the time, the driving tests have been adjusted: Learner driver have to write messages on their phone while they drive! Will you pass the test and qualify as a citizen on earth in the 31th century? Find it out!

You will need your PC and your Smartphone to play this game. No app is needed you can play the game in your smartphone browser.

Information

Game title: “Smombie Driver

Space of time: 28/11/2016 – 30/11/2016

Coding Language: Unity 3D (Game) + Meteor (App)

Team: 9 people

Background: Developed in 48 hours at the InnoGames Game Jam #11.

Theme: Serious Games

Game (Computer): Windows | OSX | Linux

App (Open URL on Smartphone):  http://smombie-driver.herokuapp.com/

Dice and Drink

You’re at a party with your friends and looking for the perfect game to get drunk? DICE&DRINK is the solution! This game combines the most important features a drinking game needs: It’s fun, it’s risky and you can show your buddies who’s the boss. Play it at a house party, while queueing up for a concert or on a big family celebration. Yes, even your parents will love it. Maybe.

DICE&DRINK is a drinking game where the players need to roll a higher or lower value depending on the direction of the round. But be careful: If you don’t succeed you’ll have to drink!

Information

Game title: “Dice and Drink

Space of time: 01/2017 – 03/2017

Technology used: Unity 3D

Team: 2 people

Get it on Google Play

Dice and Drink released

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My good friend Lukas and I released our very first app for Android on the 25th of March to the Google Play Store!

It is a drinking game we developed. After developing the game as a dice game with real dices, we decided to make a digital version out of the game.

We developed the game with Unity 3D in a time frame of about three months. While Lukas did the animations I did the programming part in the project.

Check the game out in the Google Play Store!

Global Game Jam 2017

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In the game “The popular Wave” the player takes over the role of the president of a country. One of the responsibilities of the president is to travel through the country and hold speeches in front of the people. Unfortunately not everyone seems to be enjoying the words of the president as much as he wishes. How would the press react if the people at a speech of our beloved president are not fully enthusiastic about his words? Better motivate the people to keep waving by giving them a persuasive gaze.

The game was designed for the eye tracking system Tobii Eyex which made it possible to play the game only by looking at the screen. However the game can also be played with a standard mouse.

Information

Game title: “The popular Wave

Space of time: 20/01/2017 – 22/01/2017

Technology used: Unity 3D + Tobii Eyex (eye tracking system)

Team: 7 people

Background: Developed in 48 hours for the Global Game Jam 2017.

Theme: Wave

Downloads: Windows | Linux | OSX | Android

Link: Global Game Jam Site

 

Winner of the Community Vote at IGJAM #10

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From the 28th to the 30th of November I attended the 10th InnoGames Game Jam at the office in Hamburg. With a team of six (three artists and three developers) I developed a Point and Click Adventure with a story about the theme “Time Cheating“. We had a lot of fun creating the game.

On Sunday the games of all participants (more than 150) were presented. Afterwards, in a time frame of 48 hours, all participants could vote for their favorite game. We are really happy that we could get the most votes to become the “winner” of the IGJAM 10.